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Camera

InputAction
Right-dragOrbit around the part
Middle-drag, or Shift + right-dragPan
Mouse wheelZoom
EscCancel what's in progress; again to return to Select

Only the Select tool treats plain clicks as picking — drawing tools use them to draw, which is why the camera bindings live on the right mouse button.

On a touch screen

GestureAction
Two-finger dragPan
PinchZoom
Three-finger dragOrbit

Touch mode switches on at the first touch: pick targets grow to finger size, and on phone-width screens the side panes become floating windows, toggled from the bottom bar. While a finger drags a shape or vertex, a magnifier floats beside it showing what the finger covers, so snap points stay aimable. A trackpad pinch zooms the same way. Focusing any value field floats an on-screen keypad — digits, units, operators, and your parameter names as one-tap chips — and a long press opens the same menus a right-click does.

Zoom to fit (in the command palette and the View menu) frames your selection — or the whole model — in one step.

Auto-zoom (the toggle next to Zoom to fit in the toolbar) keeps your geometry framed: type rectangle dimensions bigger than the view, or drag an extrusion past the edge, and the camera glides out to fit — shrink it back and the camera glides in. Committed results count too: confirm an extrusion taller than the view and the camera glides out to show the whole body; undo it and the view glides back in. Selections too: pick a face that's half out of view and the camera glides out until all of it is on screen — only ever outward, so selecting something small never dives the camera in. Scripts: bearcad.ui.auto_zoom(true).

Keyboard shortcuts

View → Keyboard Shortcuts (also under Help) lists every binding in the app, grouped by where it applies.

Command palette

⌘/Ctrl+P opens the command palette: a searchable list of context-pertinent commands — tools, views, document actions — filtered as you type. Arrow keys move the highlight and Enter runs it. Any action without a visible button is reachable here.

The view bear

The bear-shaped cube in the corner — the view bear — snaps to standard views: click a face, edge, or corner. The house icon returns to the Home view (right-click it to save the current view as Home).

The gear icon under the view bear opens display settings:

  • Projection — orthographic (flat, technical) or perspective (natural).
  • Shading — wireframe, transparent, solid, solid + visible edges, or realistic lighting. Curved surfaces shade smoothly, while real edges — box corners, chamfers, extrusion caps — stay crisp.
  • Ground — grid lines or a solid ground plane. Grid lines follow the document's units — millimetre powers of ten, or inches and feet — and finer subdivisions fade in between the heavier lines as you zoom.

These change how you see the model, never the model itself.

Sketch mode

While a sketch is open the viewport has an orange border. The camera still works normally; Esc leaves the sketch.