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Revolve

Revolve spins a flat profile around an axis into a solid — rings, shafts, vases, grooves.

A rectangular profile revolved 270 degrees into a partial ring

How to use it

  1. Pick the Revolve tool and click one or more profile faces (same sketch plane).
  2. Click the axis: any line in the sketch — construction and projected lines work — or one of the origin's X/Y/Z axes.
  3. Set the Angle (or click the icon / label for Revs — decimals and negatives allowed). Drag the round handle around the arc, or type. Defaults to 360° / 1.
  4. Optional Offset (coil pitch): how far the start face advances along the axis after one full turn — use it to wind a spring. The icon toggles to Gap (clear space between coils). Both accept negatives.
  5. Symmetric sweeps half the angle to each side of the profile plane. Choose where the result lands:
    • New body — the revolve stands alone.
    • Add to touching bodies — it fuses into whatever it touches.
    • Cut bodies — it's subtracted from bodies you click into the Cut bodies picker.
  6. Enter commits; Esc cancels.

The profile can't cross its axis; keep it entirely on one side.

Help

The Revolve tool's Context pane, each field explained

Sketching on the result

Every flat face of a revolved body accepts new sketches, just like an extrusion's caps and side walls: a partial sweep's two flat profile ends, and the washer-shaped faces swept by any profile edge that runs perpendicular to the axis (a full 360° ring keeps those flat ends too). Hover them with the Sketch tool and click to start drawing there.